Games built for the second session.
MaxMore is a mobile games studio that designs, ships and grows titles across casual, simulator, puzzle and arcade genres. We care less about the first download and more about the tenth — the sessions where a game earns its place on the home screen.
A studio built around the player, not the download.
MaxMore is a mobile games studio designing, building and publishing titles across casual, simulator, puzzle and arcade genres. We build the opposite way most mobile games are built — starting from a feel, a loop, a moment worth returning to, then layering the business on top of that.
Every title in the catalogue goes through the same discipline: rapid prototyping, careful art direction, and live-ops that keep a game growing long after launch.
Fourteen games, one growing catalogue.
Founded in 2018, MaxMore has expanded its catalogue one genre at a time — casual, simulator, puzzle and arcade.
MaxMore was founded in 2018 with a straightforward ambition: build mobile games with the polish and discipline of much larger productions, without losing the focus that makes a single game great. What began with one casual title has grown into a full catalogue spanning casual, simulator, puzzle and arcade genres — each shipped, supported and updated to the same standard.
First casual game, MaxMore is founded
A simple casual title marks the studio's first release and sets the tone: short sessions, easy to love.
First simulator title ships
Tiny Kingdoms brings a slower, sim-building genre into the catalogue alongside the casual titles.
Catalogue expands into puzzle & arcade
Glyph and Nebula Drift push the studio into minimal puzzle and fast-paced arcade genres.
25 million downloads across four genres
Casual, simulator, puzzle and arcade titles are now all live and updated in parallel, each with its own roadmap.
14 titles, 46M+ downloads
A growing library of casual, simulator, puzzle and arcade games, each held to the same standard of craft.
How people choose our games — and keep loving them.
No pay-to-win, ever
Every economy is built to be finished, not stalled — spending speeds things up, it never gates them.
"First mobile game in years where I didn't feel nagged to pay."— App Store review, Ricochet Rush
A studio that's actually listening
Player feedback is reviewed continuously and routed directly into the roadmap — nothing gets lost in translation.
"Reported a bug and it was fixed in the next update. Wasn't expecting that."— Google Play review, Tiny Kingdoms
Updates that respect the original idea
New content extends what made a game fun in the first place, instead of piling on unrelated systems.
"Still feels like the same game I fell in love with two years ago, just more of it."— App Store review, Glyph
Progress that follows the player
Cloud saves sync across iOS and Android, so switching phones never means starting over.
"Switched from Android to iPhone and my whole save was just... there."— Google Play review, Driftwood Bay
Eight games. Eight different reasons to keep playing.
A working sample of shipped titles across arcade, puzzle, sim and casual multiplayer.
A one-thumb space runner where the track redraws itself to the beat of the soundtrack.
Four-player couch chaos built for six-minute rounds and a lot of shouting.
Symbol-matching puzzles with no numbers, no timers — just a quiet grid and a clean idea.
A pocket-sized city sim where every building is smaller than your thumbnail.
A slow, atmospheric puzzle-adventure told through light, shadow and a single lantern.
One tap, one angle, one bounce — the whole game fits in a single gesture.
Fold, collect and battle paper creatures in short, tactical turn-based matches.
A quiet fishing sim about rebuilding a small harbour town, one catch at a time.
Have a game worth shipping?
We take on a limited number of external and co-development projects each year. Tell us about the idea, the platform, and the timeline.
Remote-first, playtests everywhere
Within 2 business days